![]() ![]() ![]() Levels break down into cycles of walking around, picking up collectibles, watching story moments, and fighting enemies. I wish I could share similar sentiments about the level design. Like stop and take a screenshot, amazing. Across the 10+ hour campaign, you’ll explore war torn oil fields, deadly swamps, and abandoned factories. In a few specific encounters, I found myself clipping through the ground, unable to move, forced to either try and win a big fight with just my guns or restart the encounter completely.īetween combat, you’ll explore locations looking for ‘bucks’, perk pickups, and other collectibles. Keeping the camera from being a total deal breaker is your ability to zip between enemies and pull them in from across the room. The camera does pull out for some larger boss fights, I just wish that were an option for fights with multiple ‘mini-boss’ enemies and larger hordes. On a few frustrating occasions, I found myself pinned in a corner or stuck on an object or wall. This is made worse with bigger enemies taking up a good chunk of real estate on screen. Much like the recent God of War games, the camera is pretty close to Rentier, so when you’re surrounded by enemies it’s nearly impossible for you to see everything going on around you. If there’s an issue with combat, it’s the camera in the heat of the battle. The few bosses you fight are challenging and require some thinking that goes beyond mashing the right bumper. The blends of enemies thrown at you keep fights challenging throughout and require full use of your arsenal. It’s a design choice that has never been my personal favorite but is one that makes sense development wise. ![]() ![]() Earlier levels in the game present some enemies as mini bosses, with those enemies later returning in bigger fights with more baddies. For example, the blunt weapon wielding Jenu Giants and the Zealots attack in a lot of the same manors. Some enemy types do seem like reskins though. There is some enemy variety in Evil West and the game thankfully includes a lore menu for you to learn more about foes you’ve encountered. A workstation in the hub area allows you to reset all progressions and perks between levels, giving you the ability to rebuild Rentier’s skill to your heart’s content. There’s a progression system as well as perk upgrades, but you’re never locked into the skills you spend your bucks and perk points on. Going in, I expected to find myself leaning one way in combat, but to my surprise I never really counted on one attack or combo to get me through fights. There are also a handful of guns which vary from a pistol you can blind fire, a rifle and a crossbow which serve as your main firearms, and a flamethrower that can melt through hordes of enemies. The right bumper deals out melee attacks, while the left bumper dishes out electric based attacks that stun enemies. It’s fast, it’s fun, and you can approach it how you see fit. The combat of Evil West is the star of the show. They stood out and made these vampire baddies feel like a little more than just bloodthirsty monsters. I just wish there were a few more chances to explore those themes. I appreciate the themes that explore technological advancements and groups left behind in those moments of societal progression. The voice acting here is great, in spite of the cheesy things these characters are saying. There’s nothing groundbreaking on the revenge end. Injured in the attack is Rentier’s superior (and father), which fuels the game’s revenge tale. After taking out an outlaw vampire, things take a personal turn when the secret organization Rentier works for is decimated in retaliation by a rogue vampire faction. Players fight off vampiric threats to the United States as bureaucratic Vampire Hunter, Jesse Rentier. The resulting blend creates a fun combat experience but will ultimately leave you wanting more out of your westward expansion. Trading in their usual legal forms and red tape for lightning-fueled gauntlets and boomsticks, players will find themselves in a fast-paced action game that marries modern third person combat with level design and mechanics reminiscent of games from the Xbox 360/PS3 era. With Evil West, developer Flying Hog Wild adds a new monster to the mix, bureaucrats. It’s been a weird year for the West with vampires, werewolves, and other creepy crawlies expanding further into the world of outlaws and cowboys. ![]()
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