![]() ![]() ![]() I don't need to drill out resources in particular, and that's the one thing it does -better- than anything else in game from my perspective. Truthfully, what depresses me is I've basically never felt any particular need for the Prawn Suit in BZ, and we actually have access to that. That said, BZ's map layout really doesn't -need- the Cyclops (it's far too big and unwieldy), so the Seatruck is a good middle step towards the Cyclops for its purposes. On top of that, it's not as maneuverable (not by half) as the Seamoth, and honestly even ends up feeling a little less so than the Cyclops if you tack on all four modules for maximum customization of your usable space on the ride. Kinda wish that the truck had an artificial horizon indicator for other areas.I think my big frustration is that the module customizability is just not as useful as the ability to build in the Cyclops, for example. ![]() Never really had a problem with a steep angle on modules after docking at the moonpool- used to elevate to docking range without needing to change angle. I often reconstitute the train depending on the purpose of the run and I'm not aware of how to do that other than manually swimming the modules to their desired location. To get back to the OP's question, I'm not aware of a better way of storing and organizing the train than what you are doing. If the train remains at a steep angle, hitting the enter key will automatically place you at the controls of the Seatruck where you can just drive away. If you park the train at a steep angle, hitting the exit key will pop you directly into the water in one step. For the latter, you first have to exit the pilot seat and then you can exit the vehicle. With a train, that's a two step process for both entrance and exit. When gathering, you have to pop in and out of the Seatruck to get to the resources. Still, I found it easier to just disconnect the train when at a flat angle close to the moonpool and then dock the Seatruck.īTW, you can use this bug/feature as an exploit in resource gathering with a Seatruck train. It's more of an irritant than an issue since the fix is to be very careful in your approach angle or go back to the train after disconnect and manually reorient the modules. That's problematic if you're coming from a resource run and have a bunch of storage modules you want to unload after docking. ![]() You can then enter the truckless train, but you are prevented from walking from one module to another because of the angle. Since you have to drive the Seatruck upwards towards the moonpool, the automatic decoupling resulted in the train of disconnected modules at a steep vertical angle. There is an issue with this approach that I encountered. The difficult part was figuring out which direction I needed to face when docking with the moon pool so it wouldn't change the facing of the sea truck. Launching the sea truck from the moon pool would drop the sea truck pretty much right where it needed to be to reconnect to the parked modules. The moon pool would grab the sea truck disconnecting it from the attached modules. Originally posted by SquidBob:It has been a bit since I tried this but it used to be possible to dock with the moon pool without removing the modules. ![]()
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